Luna Vivian Zaremba

Portfolio

Summary

Vivian is a talented Unreal Engine Generalist. Her experience covers a wide variety of skills, such as Technical Animation, Tool Programming, Gameplay Design, Technical Art and 3D Animation. She's proficient with Blueprints, Animation Blueprints, Control Rig, HLSL, Unreal C++ and C#, and knows her way around the Unreal Editor, Blender and Autodesk Maya.

Outside of Game Development, Vivian is also a skilled Frontend Engineer, with experience in Astro, React, Svelte, Next.js and Go.

When she's not working on games or websites, she enjoys writing, listening to Haken and Linkin Park, and she enjoys playing indie games and 3D Platformers.

Highlights

Software

Work Experience

girlfriend.games (2024-Present) - Lead Developer on Paula The Possum

Leading development on a 3D Platformer "Paula The Possum" made in Unreal Engine 5 for PC and Nintendo Switch that is looking for funding. Working on Gameplay, 3D Animation, Level Design, Tool Programming, UI Programming and Narrative Tools.

Also working on a game telemetry solution for indies using Go and Pocketbase for the backend.

Veelpoot (2024-Present) - First Person Animator Contractor on BRUTALISK

"BRUTALISK" is an Unreal Engine 5 FPS looking for funding. I was responsible for creating a First Person Animation pipeline inside Unreal using Control Rig and new Sequencer features to enable animation asset creation directly in-engine, using in-game assets, with an in-game environment context.

Folded Fox (2023-Present) - Character Pipeline & UI Programmer Contractor

Worked on an Unreal Engine 5 Tactics game prototype. I was responsible for designing and implementing a workflow for rigging and implementing character models in Blender and Unreal. I was also responsible for UI code responsible for demo builds and loading screens.

Splash Damage (2022-2023) - Animation Programmer on Project Astrid

"Project Astrid" is an open-world survival game in Unreal Engine 5. I was responsible for in-game animation implementation and behavior.

REIKON GAMES (2019-2022) - Lead First Person Animator on Final Form

"Final Form" is a co-op FPS in Unreal Engine 4&5. I was responsible for all first person animations and their implementation inside Unreal, made animation rigs in Maya, and made materials and shaders inside Unreal.

Bossa Studios (2019) - Intern Programmer

Researched and prototyped a real-time webcam-based facial animation system in Unity for potential use in a multiplayer game.

Other Projects

BUG BALL (2024) - "Made the Bug Model"

Bug Racing game made in Godot for the PIGSquad Summer Slow Jam in August 2024

Created the character mesh in Blender and implemented it in-game.

Industry Plant (2024) - Technical Artist

Band Management game made in Godot for the PIGSquad Summer Slow Jam in July 2024

Worked on the UI code and the Character rendering. The game can support many unique characters.

Clara's Cauldron Conundrum (2024) - Technical Artist

Potion Brewing game made in Unity for the PIGSquad Summer Slow Jam in June 2024

Created and animated the main character in Blender using art drawn by our 2D Artist. Set up a level design pipeline in Unity using LDtk. Created the environment meshes using textures provided by the 2D Artist. Wrote and implemented dialogue using Yarn Spinner.

Topstomatologia (2023) - Frontend Engineer

Re-designed and developed a completely new version of the website for a dental office in Poznan, Poland with the aim of keeping load times small and improving the flow for contacting the office for appointments.

The technologies used were Astro and React, unit testing is done using Cypress, and the website was deployed via Netlify.

Infinite's Boss Rush (2018) - Technical Animator

"Infinite's Boss Rush" was a multiplayer gamemode for Call of Duty: Black Ops III released in 2018.

Researched the camera format used in BO3, created a custom exporter for camera animations for Maya using Python, and took part in making the first fully custom mod cinematic in the game.

Mindshare (2018) - First Person Animator

"Mindshare" was a mod for Call of Duty: Black Ops released in 2018.

Researched the vehicle mechanics, and created a cinematic animation that played when the players completed the first phase of the main quest.

Project Thor (2016) - First Person Animator

"Project Thor" was a mod for Call of Duty: Black Ops released in 2016.

Created animation sets for multiple weapons in this mod.