Vivian, The Enby Witch
Hi! I'm a developer from Poland, living in Portland, OR. I specialize in
First Person Animation, Animation Blueprints and Control Rig in Unreal
Engine. I also like developing tools for the engine!
Check out my post on creating a custom look for your dialogue nodes in Flow Graph
using Slate!
I also do frontend development using Astro, Next.js, React and Svelte. This
site you're looking at was made with Astro!
Check out my portfolio here
Check out some of my work on YouTube
Find me on Mastodon.
Email me at mail@vivi.lol or if you want to hire me for something, hire.me@enbywit.ch
Unreal Engine Plugins
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UMG Editor Toolbars →
Create custom toolbar widgets completely in editor without touching C++! (Paid)
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ImGuiBlueprint →
Access ImGui from Blueprint using convenient nodes! (Open Source)
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Accumulation-based Motion Blur →
A tried-and-tested post process effect, popular in the 2000s games, now available in Unreal! (Paid)
Open Source Projects
Projects I've worked on
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Clara's Cauldron Conundrum →
A game made in 2 weeks in Unity for the PIGSquad June Summer Slow Jam 2024 where you craft potions. I was a Technical Artist on the project.
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Project Astrid →
I've worked on this project at Splash Damage from 2022 to 2023 as an Animation Programmer. My role was to work on the player animation blueprint and control rigs.
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Final Form →
I've worked on this project at Reikon Games from 2019 to 2022. I've worked on the first person animations and I've worked with the animation blueprints in Unreal Engine.
Web Development
Mod projects I've worked on
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Infinite's Boss Rush (2018) →
A Call of Duty: Black Ops 3 mod. I've researched the camera format used in BO3 and took part in making the first custom made cinematic in the game.
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Mindshare (2018) →
A Call of Duty: Black Ops 1 mod. I've researched the vehicle mechanics and I've also made a cinematic animation for it.
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Project Thor (2016) →
A Call of Duty: Black Ops 1 mod. I've made a few animation sets for this mod.