Vivian, The Enby Witch
Hi! I'm a Polish Unreal Engine game developer. I specialize in First Person Animation, but I am also a bit of a UE generalist.
Find me on Mastodon, Tumblr or Cohost
Email me at email@example.com
See what I'm up to on my /now page
Unreal Engine Plugins
Accumulation-based Motion Blur →
A tried-and-tested post process effect, popular in the 2000s games, now available in Unreal!
Open Source Projects
A hardware-accelerated model viewer for Quake 1 and Hexen 2 with a focus on accurate representation.
Projects I've worked on
Unannounced SD Game →
I've been at Splash Damage since September 2022 working as an Animation Programmer. My role is to implement animations in Unreal and make them work within the game.
Final Form →
I've worked on this project at Reikon Games from 2019 to 2022. I've worked on the first person animations and I've worked with the animation blueprints in Unreal Engine.
Mod projects I've worked on
Infinite's Boss Rush (2018) →
A Call of Duty: Black Ops 3 mod. I've researched the camera format used in BO3 and took part in making the first custom made cinematic in the game.
Mindshare (2018) →
A Call of Duty: Black Ops 1 mod. I've researched the vehicle mechanics and I've also made a cinematic animation for it.
Project Thor (2016) →
A Call of Duty: Black Ops 1 mod. I've made a few animation sets for this mod.